222x3 - Quake Deathmatch Level Small simple dm level.2FORT23.ZIP (363K) 11/03/96
Quake: - 2 forts Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map3GRENADE.ZIP (138K) 10/01/96
Quake: - GRENADE MODS5DAYS.ZIP (261K) 09/29/96
Quake: - 5days Info [S/-/D] New -/-/./././. (by GamesNet) So, here it is , the first shit for quake done by me, nothing special just a simple first thing to check out how Quake-Editing works. Took me about 5 days (with several restarts), half of the time wasted in fixing level bugs which were produced by the editor. :(ABOMB6.ZIP (14K) 09/21/96
Quake: - Atom Bomb Info [./-/.] New -/-/./././- (by GamesNet) If you thought lightning gun discharges were fun underwater, just wait! Uses about half of all ammo possible, kills others, and leaves you with 1-3 health. It will explode after 30 seconds or until touched by someone other than you.ALLNEW.ZIP (242K) 09/22/96
Doom ?: - All New Music for Doom Info [././.] New ./././././. (by GamesNet) The list of songs are bellowAMGOTHQ.ZIP (630K) 12/22/96
Quake: - American GothiQuake V2.0 Info [././.] New S/G/./././- (by GamesNet) American Gothic patch for Quake. Play at being Lucus Buck - watch out for Caleb, though. Sounds and skins modifications. Fave sample: "some day we'll make that hate work for you" - player to dead shambler.ANTICAMP.ZIP (34K) 10/22/96
Quake: - AntiCamper v1.0AREA51TR.ZIP (244K) 12/24/96
AREA 51 Trainer by Fabulous Furlough [01/01] No-Hit, Infinite shots, Infinite Grenades Just unzip the .exe, and play! N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`NARENA2.ZIP (108K) 12/22/96
Quake: - The Arena Returns Info [S/-/D] New ./././././. (by GamesNet) Large deathmatch level with central supply area. Changes made to allow for better deathmatch for more than two players. Lots of secret areas. Everything is included except quad damage and the pentagram.BASMNT.ZIP (38K) 11/03/96
Quake: - Basement Info [-/-/D] New -/-/./././- (by GamesNet) Small DM level for 2-5 playersBGBOT20A.ZIP (362K) 09/30/96
Quake: - BG Bot Info [././.] New ./././L/./. (by GamesNet) This is the ALPHA version. I know there are many, many bugs. If you find any it is ok to mail me about it. Just don't go overboard.BREAK007.ZIP (278K) 12/22/96
Quake: - Break007 v1.0 Info [./-/D] New ./././././. (by GamesNet) A small but detailed deathmatch level including some cool doors, wind tunnels and crushers. I tried to make this level good looking AND fun to play, since most of the levels I've seen seem to forget one or even both of those things.BREAK008.ZIP (263K) 12/22/96
Quake: - break008 v1.0 Info [-/-/D] New ./././././. (by GamesNet) Medium sized deathmatch level including a cool lava shrine, small corridors, open areas etc. There are also some hidden areas (look for them WITHOUT noclip!), teleporter shortcuts and so on. I tried to place all of the items as "fair" as possible, so no one could win just by staying at the right place and keeping the ctrl-button down.. I'm pretty satisfied with this level and hope you have some fun with it!CJB_KOM.ZIP (72K) 12/24/96
Quake: - CJB_KOM (King of the Mountain) Info [-/-/.] New -/-/./././- (by GamesNet) KOM, which stands for King of the Mountain, is a 2 or 3 player map. Basically, it's a dual-level tall arena with a cross of supports halfway up the arena. I mostly made this because my roommate "SlyDog" and I were having a blast in teamplay mode with the rocket launcher one day. Our normal "us vs. the Reaper Bots" deathmatch turned into "Ignore the Reaper Bots, try to knock each other off of pedastals and play king of the mountain." At any rate, there's a main platform which rises from the cross to a series of tricky floating stones way up in the air which you have to navigate to get to the top of the hypothetical mountain. If you reach the top, spike traps rain down on the player who didn't make it to the top until he/she can knock you off the "Death Spikes From Above" trigger (the top of the "mountain"). If any player falls off of any of the platforms or the cross, he/she ends up in the bottom of the arena which is rife with spike traps (and ammo for the rocketCLIMB.ZIP (157K) 10/17/96
Quake: - The Climb Info [S/-/-] New ./././././. (by GamesNet) Testing out some new things as far as architecture(ie.ramps, slope etc.)CLOWN.ZIP (127K) 12/22/96
Quake: - Clown Soldier Info [././.] New ./././L/./. (by GamesNet)CUJGRAP.ZIP (544K) 12/22/96
Quake: - Me and my dog Cujo Info [././.] New ./././L/./. (by GamesNet)DARKBT01.ZIP (309K) 11/10/96
Quake: - Dark Bot Info [././.] New ./././L/./. (by GamesNet)DBTD.ZIP (140K) 09/29/96
Quake: - Death By The Dozen Info [././.] New ./././././. (by GamesNet) A DM Level aimed at 4-8 player games. A detailed text file is included in the dbtd.zip file.DDE1M12.ZIP (446K) 08/22/96
Quake: - These are just a couple demosDEATHIC.ZIP (74K) 12/22/96
Quake REG 1.01 or hi: - Death is Coming: Quake DeathMatch Level Info [-/./.] New ./././././. (by GamesNet) Quite small, but totally action packed Quake deathmatch map. Mini castle/tower/hut thing in middle of map, rafters/ledges around sides and catwalk over head. 10 respawn points.DETHCRSS.ZIP (169K) 11/03/96
Quake Registered v1.: - Death Cross v1.0 Info [S/-/D] New -/-/./././. (by GamesNet) Quake BSPDM3RULES.ZIP (122K) 09/21/96
Quake: - DeathMatch 3 Rules (QuakeC patch) Info [././.] New ./././././. (by GamesNet) Makes weapons stay in play, like theyDMATCH1.ZIP (2,471K) 12/27/96
DeathMatch 1 ============ Dmatch1.zip By Russ Verner & Josh Parker. Compilation of DeathMatch Levels for Quake. All size levels for 4-16 players. We are currently constructing Dmatch2. To have your level considered please send to ftp://ftp.eastland.net. This is an UPLOAD site only.DOGGET.ZIP (194K) 09/21/96
Quake Registered 1.0: - DOGGET Info [-/./D] New -/-/./-/-/. (by GamesNet) Death match level based loosely on old doomII wad.DOTD.ZIP (273K) 09/21/96
Quake: - Death On The Docks Info [-/-/D] New -/-/./././- (by GamesNet) A DM Level aimed at 4-8 player gamesDPT106.ZIP (178K) 12/22/96
Quake: - Deathmatch Power Toys Info [././.] New ./././-/./. (by GamesNet)DRUG.ZIP (161K) 10/17/96
Quake: - drugged quake player demo Info [././.] New ./././-/./. (by GamesNet) Quake character got some dope (by divine intervention).DTHMAP.ZIP (232K) 10/23/96
Quake: - DeathMap Info [-/-/D] New ./././././. (by GamesNet) My first venture into creating levels for Quake. Has a wind tunnel, spike- shooters, a collapsing bridge, and a crusher. Also has two teleporters.Has an original trap, which is easy enough to escape though.EATGIBS.ZIP (3K) 08/14/96
Quake: - Eat Gibs 1.0 Info [S/C/D] New -/-/./././- (by GamesNet) If your health is below 50%, you can eat the gibs of monsters or your opponants to heal you. A normal gib (leg, arm, etc.) will heal you a random amount between 1 and 10 percent. A head will heal you 15 percent.EBASE1.ZIP (47K) 11/10/96
Quake: - EarthQuake Base Info [-/-/D] New -/-/./././. (by GamesNet) A small level kind of like Qhenge only with an industrial setting. This level is great fun in a DeathMatch with Bots. I made it to be used with the Reaper bot.ELDEN1.ZIP (360K) 10/06/96
Quake: - EldenCross! Info [S/-/-] New ./././././. (by GamesNet) A single playercool map ... Using metal.wad, with 23 monsters.ELIM11.ZIP (156K) 09/29/96
Quake: - Eliminator CBot Engine Info [././.] New ./././-/./. (by GamesNet)ELIM12.ZIP (158K) 09/29/96
Quake: - Eliminator CBot Engine Info [././.] New ./././-/./. (by GamesNet)ELIM_VX1.ZIP (12K) 09/29/96
Quake: - DM1 and E1M2 maps for Eliminator Bot Info [././.] New ./././-/./. (by GamesNet)ELIMDM4.ZIP (159K) 09/29/96
Quake: - DM4 map for Eliminator Bot Info [././.] New ./././-/./. (by GamesNet)ELO021.ZIP (58K) 12/27/96
Quake: - Eloinz Quake Level EditorETWORLD.ZIP (580K) 11/03/96
Quake: - E.T.'s World Info [./-/-] New -/-/./././- (by GamesNet) A Mario-like single player Quake map.FARTMAN.ZIP (244K) 12/24/96
Quake: - FartMan Info [././.] New ./././-/./. (by GamesNet) Instead of jumping, you fart. Fart before you land and you will go higher (sort of like flying). Tilt forward while farting to move forward. Tilt backwards while farting and move backward.FLYER.ZIP (161K) 12/24/96
Quake: - Flyer Info [./-/.] New ./././././. (by GamesNet)FUNRUN.ZIP (226K) 12/22/96
Quake: - FunRun Info [./-/.] New ./././././. (by GamesNet)GIGGLER2.ZIP (273K) 09/29/96
Quake: - Giggler2.bsp - Cloud Castle Info [./-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map made for the deathmatch 2 setting. A castle in the sky. Other Works : Giggler.bsp Qflag.bsp - Quake Capture the Flag Qtag.bsp - Quake TagHEADGUN.ZIP (228K) 08/24/96
Quake: - This is my first release of the head gunHEAP.ZIP (273K) 10/14/96
Quake: - The Trash Heap V.1 Info [././-] New -/-/./././- (by GamesNet) Pretty small, but *I* like itHELLKP10.ZIP (386K) 08/14/96
Quake: - Hell's Keep Info [S/./.] New ./././././. (by GamesNet) Take map7 from doom2, size it done, and make it more Quake-like and there ya go.HOLO2.ZIP (123K) 08/22/96
Quake: - HoloSelf QuakeC Mod v2.0HOMEFIX.ZIP (128K) 12/22/96
Quake: - Selectable Homing Missile Fix Info [S/./-] New ./././-/./. (by GamesNet) I really enjoyed Vhold's Homing missile patch (it made me want to own patches). But I wanted to disable it in deathmatch (Cheesey!) it selectable in single player mode (sometimes you don't want to h crucified zombies).IMP9.ZIP (111K) 08/22/96
Quake: - Impulse 9 Player ModelIMPULIST.ZIP (1K) 10/01/96
Quake: - Standard Issue Impulse Lister for Quake (IMPULIST)INITIAL.ZIP (480K) 10/17/96
Quake: - Initial Horror Info [S/-/-] New -/-/./././- (by GamesNet) My first contribution to Quake Single player levels.INTHESKY.ZIP (132K) 12/22/96
Quake: - Up In The Sky Info [-/-/.] New -/-/././-/- (by GamesNet) This is my first map (can't you tell?). I started on a bigger map before using only WorldCraft then I started messing around with Quakemap which I liked but I found was missing certain features and the invaluable 3d view!....the other map shouldn't be too far away now so watch out for it.JUDAS24.ZIP (391K) 11/03/96
Quake: - Judas24 (v1.0) Info [-/-/.] New -/-/./././- (by GamesNet) Judas24 is based on my judas23.wad (for DOOM2 deathmatch) and represents the last level in the Judas Series for either DOOM2 OR Quake. I have designed this level to be used with Avatar's deathmatch 3 QuakeC patch (included). (See below for more details.)KILLER85.ZIP (903K) 12/31/96
Quake: - Quake KillerPack v0.85KINGS1.ZIP (331K) 09/21/96
Quake: - Kings Arena 1 Info [S/-/D] New -/-/./././- (by GamesNet) Deathmatch Quake MapKISSQ.ZIP (110K) 12/22/96
Quake: - KISS QUAKE Info [././.] New -/G/./././- (by GamesNet) It's Gene Simmons from Kiss !! Rock !KYSENTRY.ZIP (281K) 09/21/96
Quake: - Entryway - Quaked Info [./-/.] New ./././././. (by GamesNet) Basically Level One of Doom2 (Entryway) recreated by my loving hands for Quake. On Doom2 this level rocked. On Quake, there is nothing even close. ;)LAVAGUN.ZIP (19K) 10/06/96
Quake: - Lava Gun Info [-/-/D] New S/-/./././- (by GamesNet) Kinda like the plasma gun from Doom - Rapidly shoots lava, taking a cell for each ball, which eventually splashes spectacularly. Damages just over a shotgun and just under a double-barreled shotgun.MAP01RQ.ZIP (172K) 08/14/96
Quake: - DOOM2's MAP01 for REGISTERED Quake Info [S/./.] New ./././././. (by GamesNet) A version of MAP01 for Quake Additional Credits to : iD ================================================== =============MARSBASE.ZIP (657K) 10/14/96
Quake: - Marsbase Info [S/-/D] New -/-/./././. (by GamesNet) GREAT deathmatch level for 6+ players Beta Testing : Duke, Emb^Ihos Other Works : Volcano.bsp Moonbase.bspMINI.ZIP (318K) 09/21/96
Quake: - Mini Info [S/-/-] New -/-/./././. (by GamesNet) This is my first level for id's incredible game QUAKE. It was born while learning how to edit Quake, how to use triggers, make doors, lights and all that kind of things. There's also another reason for its size. It's so small because a full VIS already takes about 30 minutes on my P133/32MB. :)MITH01.ZIP (78K) 08/12/96
Quake: - Mithrus's DM Lair A small, yet fun DM level. This is my fist Deathmatch level, and besides making a few other levels, I am realivly new to this. Oh well, anyways, I wanted to post a level for some time now, so here it is.MIX97.ZIP (602K) 12/27/96
Quake: - Mix '97 2nd part or Mix96MNSTLURE.ZIP (253K) 10/01/96
Quake: - Monster Lure and Nail bombMOONBASE.ZIP (510K) 10/09/96
Quake: - Moonbase Info [./-/D] New -/-/./././. (by GamesNet) GREAT deathmatch level for 6+ players Beta Testing : Duke, Emb^Ihos Other Works : Volcano.bspMOP2.ZIP (832K) 10/01/96
Quake: - Mobsters On Parade 2 : Quake V 1.0MUSEUM.ZIP (599K) 12/24/96
Quake: - MUSEUM Info [S/C/D] New -/G/./././- (by GamesNet) Quake adventure set in an art museum,with paintings, a library,a stone dragon that can be ridden on,and a boss monster at the end that must be electrocuted to exit. All difficulty settings have been implemented,and the Deathmatch game has opened key doors,extra weapon,powerup.PAT1.ZIP (97K) 12/22/96
Quake: - Pat1-The Island of Hell Info [-/./D] New ./././././. (by GamesNet) Deathmatch Level for 3+ Additional thanx to : The guy that made Quakemap,and especiallPENTAMID.ZIP (429K) 11/10/96
Quake: - Pentamid by Darin McNeil Info [-/-/D] New ./././././. (by GamesNet) This is a medium sized DM level. A 3-level pyramid-type structure that offers lots of fragging opportunities.PIXEL.ZIP (131K) 10/01/96
Quake: - Non-Pixel ExplosionsPOP.ZIP (506K) 08/22/96
Quake Registered 1.0: - Potpourri Info [S/./D] New -/-/./-/-/. (by GamesNet) Deathmatch never smelled so goodPPDM2.ZIP (160K) 11/03/96
Quake Registered 1.0: - PPDM2 Info [./-/D] New -/-/./././. (by GamesNet) This is PPDM2. A rather small deathmatch level including a *very* fast windtunnel, lifts and enough ammo for all :). This level plays best with the deathmatch 2 setting. There is no Pentagram of Protection around, this time (We played a 5player deathmatch on that map and i decided to not include it anymore).PROXMINE.ZIP (8K) 10/16/96
Quake: - Proximity Mines Info [-/-/D] New -/-/./././- (by GamesNet) Proximity mines! Throw n-tropy's shit out the window! This is the real thing! Just press 'M' and a mine is laid. 3 seconds later, it's armed and dangerous.PUNISH.ZIP (139K) 08/22/96
Quake: - Punishment Info [././.] New ./././././. (by GamesNet)Q_PALACE.ZIP (6K) 08/03/96
Q-Palace - Quake Deathmatch Level The third MAP i have made in three days so far. This one uses the medieval.wad to make a multi level Palace. Good deathmatch..QDE1M6.ZIP (188K) 10/02/96
King REoL runs through QUAKE! ----------------------------- . Watch KR romp through E1M6 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run!QDE1M8.ZIP (417K) 10/02/96
King REoL runs through QUAKE! ----------------------------- . Watch KR romp through E1M8 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run!QGRAPH15.ZIP (272K) 10/14/96
Quake: - QGRAPH15.QMAP20B4.ZIP (295K) 10/14/96
Quake: - QuakeMap 2.0 BETA 4th release This is a preversion of QuakeMap 2.0, a level/patch/etc editor for the game by ID Software.QPLUS10.ZIP (241K) 09/25/96
Quake: - Quake plus 1.0 (by GamesNet) Quake Plus is a combination of different Quake enhancements making the game more realistic by utilizing a "use" key to activate, get or drop! Only few impulse keys are needed to access all extra features, a quite reasonable teammode is set up without console commands and too powerful weapons and powerups are avoidedQPU12.ZIP (29K) 10/01/96
Quake: - QPU v1.2 - by Richard NicholsQSPY302.ZIP (71K) 10/01/96
Quake: - Quake Spy 3.02, (c) 1996QSPY31.ZIP (76K) 10/01/96
Quake: - Quake Spy 3.1, (c) 1996ROBOT100.ZIP (112K) 12/24/96
Quake: - Robot Skin v1.00 (player replacement model) Info [././.] New ./././L/./. (by GamesNet) Just a .mdl replacement for the default player.mdl I thought the QuakeBot's that looked just like the player needed a bit of spicing up, so I edited the player skin so it looked more like a robot. It is a bit like the terminator, but a lot simpler.ROCKET01.ZIP (163K) 08/22/96
Quake: - RocketLauncher Version .01SCOHOP.ZIP (3K) 08/03/96
Scohop's World - Quake Deathmatch Level A pretty nifty level, pretty good for deathmatch. :) Enjoy.SHINING.ZIP (232K) 12/24/96
Quake: - The Shining Info [S/-/D] New -/././././. (by GamesNet) Map based on the garden in the movie The Shining.SHOWHLTH.ZIP (5K) 09/21/96
Quake: - ShowHealth Info [././.] New ./././././. (by GamesNet) See your health and armour without the need of the stat bar, nice small numbers, the way it should be.SIEGE3.ZIP (164K) 11/03/96
Quake: - Siege Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake MapSKARMOD3.ZIP (1,065K) 08/22/96
Quake: - Skarmod Info [././.] New ./././././. (by GamesNet) -------------------------------SPUD.ZIP (241K) 12/24/96
Quake: - Spud.bsp Info [-/-/D] New -/-/./././- (by GamesNet) Deathmatch Quake mapSQUISH.ZIP (115K) 10/17/96
Quake: - Squish Info [-/-/-] New -/-/./././- (by GamesNet) Small DM level with a squisherSTORM1.ZIP (125K) 11/03/96
Quake: - storm Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake MapSWMPCAVE.ZIP (170K) 08/12/96
Quake: - Swamp Caves A medium sized, fully populated level, with 3 main areas. The main couryard, the swamp, and the caves that link those and the exit room.SYNAPSE.ZIP (204K) 11/10/96
Quake: - Synapse- The NERVE Gap Info [S/-/.] New ./././././. (by GamesNet) About 6 room's which are good. heh very descriptive i am.TATTOO1.ZIP (308K) 10/23/96
Quake: - Tattoo's First Quake Level Info [S/-/D] New -/-/./././- (by GamesNet) A small to medium deathmatch level only. Has 4 good sized rooms, and a hallway. Plenty of room to run around in. I put 20 deathmatch starts in it just so you didn't come out at the same spot all the time. Probably a good level for 6 to 8 players. Not sure though. I used the reaper bot for testing and had ten in it. I liked it but you might not. You decide and if ya feel like it email me with any comments or complaints. Hope ya'll like it. Have Fun!!!TEF_SG.ZIP (406K) 10/14/96
Quake: - Slime Ground Info [S/-/D] New ./././././. (by GamesNet) TJ's sequel to his surprisingly well-recieved Quake map, "Altar of Pain", released in early September (Thanks all!). "Slime Ground" can be played both as a single player and as a multiplayer deathmatch game.TEKWAR.ZIP (694K) 11/03/96
Quake (of course): - Life means death! Info [-/-/-] New -/-/./././. (by GamesNet) Young man with no job! Additional Credits to : Ben Morris and IdSoftware.........VAMP10.ZIP (569K) 09/29/96
Quake: - Vampire Mod Info [././.] New ./././L/./. (by GamesNet)VAULT.ZIP (397K) 10/23/96
Quake: - The Vault Info [./-/.] New ./././././. (by GamesNet) Three round rooms and one lofty room with various paths in between. Teleports and Lifts included along with some nice architecture.YETI.ZIP (68K) 10/01/96
Quake: - As requested, another frightening creation from my friend Eric. Download and overwrite the Shambler.mdl.